Build A Boy update #2
I finally received the PCBs after they were MIA in China for 2+ weeks. They were already out of date by the time they got to me but I was able to put together the first beta edition of the build with my screen driver.
Working on a project where I am building the electronics, software and hardware has been a fun challenge.
The electronic circuit is basically done - my biggest challenge at the moment is making everything fit nicely... And also making the buttons feel good as well. I'm super happy with the A, B, Start and Select buttons, but the DPad is inconsistent.

I have also started working on a version compatible with the DMG CPU. Well, it's more that I wanted to make a version that takes a Super Game Boy CPU.
The Super Game Boy cart for the SNES allowed users to play their Game Boy cartridges on the TV back in the 90s. These carts contain the same CPU that the DMG uses - they just lack the screen and buttons circuitry. A few talented modders like Kamikane have taken advantage of this and made PCBs where you can build a DMG using the Super Game Boy CPU https://github.com/kamicane/Super-DMG-01
These carts can be found cheaply, further bringing down the cost of building your own Build A Boy!
I want to thank everyone again for their interest and support. I am working on this solo and it has pretty much taken up all my time meaning I have unfortunately neglected a lot of things like projects, specifically my Bluetooth iPod mod, and my social media communities where I like to help others and chat. In the past two ish months I have basically tought myself how to capture and display the data from a Game Boy pocket and as a baby programmer, it was a lot of work. Especially a lot of reading up on registers, buffers and all that fun stuff. I probably burnt myself out over it but hey, pretty screen and the potential to add more features!
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